I started off creating the character beginning with the head, by using a box and converting it to an edible poly, then added the "beard" by selecting a side of the polygon to edit and using the "bevel" tool and then I extruded and continued to do this to form the characters neck, body, arms and legs of the character. I added the modifier "HSDS" to get the rounded shape >>
I was able to modify the size of the arms, legs etc by using the scale tool.
The next stage was to add texture to my character, I spent alot of time checking out different maps and how they looked on my rendered character and eventually i decided on adding a ''swirl map" because I thought it was most fitting to the original plan I had for him.
I am not overly happy with my final outcome of my character, I think I require a lot more practice with 3DS MAX and I think if i was to re-do the character I would start my using the box to create the body first and instead of using the extrude tool, I would add to his body with other objects.
Final Render
This is how my final character turned out and the rest of my groups characters together.
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