Using 3DS MAX
I started off creating the character beginning with the head, by using a box and converting it to an edible poly, then added the "beard" by selecting a side of the polygon to edit and using the "bevel" tool and then I extruded and continued to do this to form the characters neck, body, arms and legs of the character.I added the modifier "HSDS" to get the rounded shape >>
I was able to modify the size of the arms, legs etc by using the scale tool.
I am not overly happy with my final outcome of my character, I think I require a lot more practice with 3DS MAX and I think if i was to re-do the character I would start my using the box to create the body first and instead of using the extrude tool, I would add to his body with other objects.
Final Render
This is how my final character turned outand the rest of my groups characters together.
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