Ideas and Theme for 3D Character
For our second assignment, we have been tasked with creating, designing, developing and delivering a model of a 3D character, based around set constraints. This assignment made me very excited as character development is something i'm really interested in.
This is a group project, and my other group members are:
- Melissa Hull
- Patrick McCallion
- Holly McLean
- Caroline Gilliand
- Jennifer Lynch
We based our theme on "The Japanese Elements" usually, Wind, Earth, Fire and Water but seeing as we had 6 people in our group we added another two elements.. "Space" and "Time"
My chosen element was "TIME" and we settled on creating "guardians" of these elements,
The descriptive themes are a type of personality, since designed characters tend to reflect their personalities in their appearance, the descriptive theme is probably the most influential constraint in regards to the characters outward design.
I decided my character would be C, Fearless.
I chose this because basically it was the most suited to my character, I have already decided on modelling him to look like a wise old man because my initial thought for him was "Father Time"
The next constraint to conform to is the floor-to-legs, legs-to-abdomen and abdomen-to-head cross sections.
So really how the characters neck, body and footprint are shaped. I chose i for the neck, as my characters head is going to be quite large. The waist is M, as it's most human like. The footprint i chose R because his legs are just going to be rounded.
We also had decided as a group that our "family of characters" would be modelled after TOONIX style
Like this little guy above, based on this our proportions would fit closer to T as it is small legs, small abdomen and large head
So my final code is CIMRT